Particles

Displays field of particles.

Particles will behave 2D or 3D, depending on "perspectiveDepth" property.

Properties


General element properties

See General Properties.


Color

Base color of the particles, color is also affected by ColorFrom and ColorTo

Count Limit

Maximum limit of particles can exist at any given time.

Mirror X

Mirrors all particles horizontally.

Mirror Y

Mirrors all particles vertically.

Perspective Depth

If set above 0, particles will behave 3D, this value specifying 3D area depth. If set to 0 or below, particles behave 2D with no depth movement.

Perspective Fov

Specify field of view angle. Used for 3D particles.

Spawn Area

Specify area in which particles appear.

HorizontalLine
Vertical Orientation

If set, acts as a vertical line.

Use Random Vector Instead

If set, particles will be spawned in random directions. This property overrides VectorAngle.

Vector Angle

Specify direction in degrees of particles when spawned.

Vector Angle Z

Specify Z direction of particles when spawned. This value is combined with VectorAngle to create a 3D vector. Used for 3D particles.

Rectangle
Vector Relative To Center

If set, particles will be spawned outwards from the center. Useful for 2D particles. This property overrides UseRandomVectorInstead and VectorAngle.

Use Random Vector Instead

If set, particles will be spawned in random directions. This property overrides VectorAngle.

Vector Angle

Specify direction in degrees of particles when spawned.

Vector Angle Z

Specify Z direction of particles when spawned. This value is combined with VectorAngle to create a 3D vector. Used for 3D particles.

Force Field

Force field that affects particle movement.


Custom Image

Image used for particles.

Particle Scale

Base scale of the particles. Scale is also affected by StartSize, FadeInSize, EndSize, EndSizeRandom.

Trail Length

Stretches particles relative to its speed. Used to simulate motion blur.

Color From

Particle color is randomly blended between ColorFrom and ColorTo, when a particle is spawned.

Color To

Particle color is randomly blended between ColorFrom and ColorTo, when a particle is spawned.

Fade In And Out Time

Time between Start-Fade and Fade-End stages. Particle size changes is 3 stages: StartSize to FadeInSize to EndSize.

Velocity Angle

If set, a particle will align itself to what direction it is moving.

Size Aspect Ratio

Set to 1.0 for square particles, other values to make wide particles.

Start Size

Particles size at spawn time.

Fade In Size

Particle size at the Fade time. Happens after time specified in FadeInAndOutTime.

End Size

Particle size at end of lifetime.

End Size Random

Adds random component to size values. This value is added to StartSize, FadeInSize and EndSize.

End Size Z Factor

Affects particle size relative to its depth.
This is absolute property and has no clear purpose anymore, use PerspectiveDepth and PerspectiveFov for 3D particles instead.

Near Camera Fade Out Distance

Fade out particles at a distance when near the camera. Used for 3D particles.


Spawn Time

Time between every new particle is spawned. A lower value will spawn more particles.

Measure Overall Speed

Variable component of particle speed. Total speed is defined by combining: MeasureOverallSpeed+Speed+SpeedRandom.

Speed

Speed of the particles. Total speed is defined by combining: MeasureOverallSpeed+Speed+SpeedRandom.

Speed Random

Random speed component of the particles. Total speed is defined by combining: MeasureOverallSpeed+Speed+SpeedRandom.

Lifetime

Total time particle exists after spawned.

Gravity

Defines gravity force that affects particle movement.


Side Sine Wave Freq

Speed/Frequency of wave movement.

Side Sine Wave Freq Random

Random Speed/Frequency component of wave movement.

Side Sine Wave Mag

Magnitude of wave movement.

If the magnitude is set, particles will move/swing back and forth to sides.

Side Sine Wave Mag Random

Random magnitude component of wave movement.

If the magnitude is set, particles will move/swing back and forth to sides.